October 23, 2008 Kobra's Corner: Compression Offense What is the Compression Offense? This is a question that many people ask. It's quite simple. The Compression Offense is a scheme or system that many are using in the football gaming world. In fact, it has taken the country by storm.
It consists of the grouping or bunching of players in one area on offense to cause mismatches. By grouping or bunching players it forces an Offensive Overload. What we want to do is force the defense to adjust to us, rather than adjusting to them. On defense a form of applying pressure is using overloads. This forces the offense to have account for every defender coming in. The goal here is for the defense is to get a defender in because someone wasn't accounted for.
While the defense can send more than we can block, we can use that same scheme on offense. We want them to have to account for everyone. When we run our overloads we're working for an uncovered WR. This overload attacks zones, man, man/zone, and extreme heat (pressure from blitzing).
Teams today on every level use the Compression Offense. Many Top Players run the Compression Offense and use it very effectively to win leagues and tourneys. The Compression also allows you to have easier pre-snap reads and makes your progressions simpler.
By having everyone on one side with a backside threat it allows you to make quick and easy reads. Then when you marry routes with flooding zone coverage's you can get players open quickly.
The Compression is also an excellent formation to run out from. Pooling your blockers to one side gives you an advantage by having an open area or extra blocking to one side.
When running any scheme/system you have some good points and some draw backs. The focus here is for everyone to understand that the Compression Offense isn't a quick fix! When running any system you have to work on the weaknesses of your scheme to strengthen your system.
This is why many Top Players lab hours at a time to master their craft. This is why many coaches drill for perfection. Coach Bill Walsh believed in practice and scripting plays. He felt that when you practice and script your plays, it gives you the advantage during the game. He used practice for every possible situation. He also had a list of plays for every situation. This way during the game there was no stress at all.
The players have practiced being in this situation, and know what to do. Scripting your plays allows for easier adjustments. Once the defense shows you how they intend on countering your plays, you can make adjustments when you use that play again. The benefits for using the Compression are endless and were stated in the opening.
Now let's jump into some of our favorite NCAA Football 09 Compression plays.
Double Screen 
Normally you don't see screen plays in compressed formations. The Double Screen out of the Shotgun 5WR Bunch is actually pretty effective against most coverages. On both sides of the ball, the outside receivers set up screens. However, only the receiver on the bunch side gets a full blocking set up.

Once the ball is snapped, the FL comes back behind the line of scrimmage while his blockers set up for the screen.

Once we see the screen is set up, we throw the ball.

We make the catch and follow the blocking.
Delayed Seam Route 
One of the best ways to beat zone coverage this year is to find plays that have receivers running a delayed seam route. The play we use is the Shotgun 5WR Bunch In And Under. The inside receiver on the bunch side runs a delayed seam route.

To set up the play, we want to hot route the SL1 (Y) and SL2 (A) to pass block. We do this to give us extra time to wait for the SL3 (LB) to go out on his seam route. If we have time we want to send the SE (X) on a streak.

Once the ball is snapped, the SL3 will act as if he will pass block.

During this time, the defenders playing hook zones will drop back in coverage since no receiver is running an underneath route.

The SL3 will then run his seam route. Once we spot him open, we throw him a bullet.

No defender is even close to the SL3 once we make the catch. Expect to pick up 6 or more yards with this play against zone coverage.
That's it for this week guys! Make sure you stop back next week as we break down Part 2 of the Compression Offense.
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